Binary Options - UniverseMarkets

Not a question, this is a write-up for any trans girls living in Auckland, New Zealand since when I was looking online last year I couldn't find any info

(EDIT: I AM STILL ACTIVE & ABLE TO ANSWER QUESTIONS. I know a shit-ton more than I did 5 months ago and if I don't know something I can ask on the Gender Bridge or Trans and Intersex NZ FB groups for you. idk if this post is archived but you can DM me and I'll respond & then add it to this post)
(Update 25 July 2020: Lena's HRT got through customs - only two people incl. me have ordered so far and both got through today - took 2 months. Payment is via sendmoney24.com)
(Update 26 July 2020: I got progesterone, scroll down for details)
so this is my experience, with as many details I can remember. i am a binary(ish?) trans woman, so obviously my experience will be different but they're apparently really good with gender diverse & non-binary folks too. I was also over 18 when I realised I was trans so if you're younger it's probably going to be very different.
anyway this is where I'm at right now. I'm planning on switching to progynova, taking 4mg divided up through the day to start off with, and switching to a private provider. list here: https://genderminorities.com/database/medical-surgical/transgender-healthcare-providers/
on the off chance someone else living in nz looks up what the process for hrt is like in new zealand i hope this helped & i can answer any other questions
edit: 15 june update with info I've collected together
Progynova dose: I've been on progynova for like...4 months now. Got my dose increased to 6mg instead of 4 with absolutely no issue, didn't have to pay anything. Since I was also on boron it was more like 9mg? or 10mg? Dr Oliphant wrote a paper on trans healthcare that suggested going above this is unnecessary so I'm imagining I'll get resistance if I try to push the dose higher, but I'm planning on asking since there's no harm.
Switching to sublingual: I switched to sublingual 5 days ago (and I should've done it earlier, my boobs were stuck at tanner 3.5 for a while). 1mg at 8am, 12pm, 4pm, 7pm, then oral at 10pm since I cbf. Someone recommended to crush them into powder but I found that unnecessary. Split them in two and it takes five. Pill cutters from Aliexpress are less than $4, they're a life-saver. Once you suck off the coating, they dissolve completely under your tongue in 14 minutes. The first time I did it, I swallowed a lot but it was a learnable skill and the longer you avoid swallowing the easier it becomes, what I do now is: swill water around in my mouth for 30 seconds to stop saliva production, don't put anything in and try to stop swallowing reflexively for 2-3 mins which means you'll get the reflexive swallowing over and done with, and then put the pill in and start doing ocused in-out deep breathing (I'm sure there are more tips, look up "how to stop reflexive swallow"). Since I got diagnosed with ADHD ritalin has made this 100x easier for some reason, could be partly salivation inhibition as a side effect, could be better focus and self-control. Maybe neurotypical people find this whole thing much easier.
Overall changes: Okay I'm getting
Boron: Obviously this is still experimental blah blah blah etc. etc., I got boron from iHerb like 4 months ago, I compared around 5-6 different sites with different shipping policies and a LOT of different brands and the cheapest per unit was [this](Now Foods, Boron, 3 mg, 250 Capsules) at 7.7c/capsule, realistically 23c a day (9mg was the point at which I got really noticeable breast tenderness w/o changing my e dose at all), currently it's Source Naturals Triple Boron since the other one is out of stock. I considered buying boron from Alibaba (USD$23/kg) which is literally a thousand times cheaper but that requires talking to people and negotiating and shit. Maybe a long-term option. If it goes well I will list the supplier I ordered from. EDIT: so according to this post, boron doesn't do much unless you're taking a lot of e already. check out their chart
Progesterone: So I'm on the Genderbridge FB group (really should've joined ages ago) and there are at least two people who have managed to get utrogestan prescriptions from their GPs. A few more with progesterone creams. My GP said go to the specialists and the clinic said no. So I'm going to find someone else and if that's not possible I'll try get progesterone creams since amazon4health says 90% of unauthorised pills get caught. Not sure about vials.
UPDATE ON PROGESTERONE: Oneroa Accident and medical ctr gives out progesterone. Make sure to speak to Dr Michael karetai or Dr Isla Karetai or Dr Margaret Karetai. They do phone consultations, $70 if you're not registered and you're over 18, details on their site, much lower if you have a community services card.
Further update: Dr Margaret Karetai is the absolute best. If you have done the research, then she will trust you. Be clear about exactly what you want. She is very nice and I got utrogestan 200mg and bicalutamide 50mg!!!!!!!!!!
Note: pharmacy costs vary a lot, ask for your utrogestan prescription to be faxed to your nearest Chemist Warehouse (cheapest option) since it's not subsidised. The cost is here: https://www.chemistwarehouse.co.nz/CWH/media/Documents/CWNZPrescriptionPricelistNov2019.pdf right now it's $24.99 for a pack of 30 100mg pills. If you're doing Dr Powers' 200mg regimen this comes out to $600 a year. Kind of steep but this is what I'm doing until I've finished negotiating with Alibaba suppliers and getting the powder tested at a harm reduction place (forgot what it's called.)
If I find a good Chinese supplier, I will do a full write-up as another post, with instructions and prices & link it here.
DIY options
  1. According to Amazon4Health, 90% of pills don't get through Customs.
  2. You can get estrogen implants now, imported from Adelaide, there's at least one GP who does them. Ask on one of the trans FB groups. Comment for more details.
  3. You can get injections legit if you have a letter from your GP. Comment if you're interested, I can give you the whole procedure.
  4. The two non-prescription EV sources I've interacted with that ship to NZ are Lena and otokonoko. Otokonoko is pricier but their shipping is faster and they do refunds if it doesn't get through customs. However, they seem to only take bitcoin & other crypto at the moment which is tough since NZ's regulations make it difficult to get bitcoin, none of the major markets allow NZ. Might have changed since I last tried 6 months ago, though. DM me your results so I can add them here & expand our pool of collective knowledge
Regarding SRS and other surgeries
Regarding electrolysis and laser
submitted by slogancontagion to AskMtFHRT [link] [comments]

Chromie's latest rework - a mathematical breakdown, where it failed, and what it can improve on moving forward.

So, as I'm sure some of you have noticed, I post a lot about Chromie, and frankly have for a very long time. To clear the air about my position and expose any bias I might have, I will state that I don't think the hero has ever been OP or "unfun to play against", probably because I played her a lot and thus when going up against one on the enemy team had a pretty good idea of how they would play and how to counter them. I do respect the viewpoint though, and that's why my upcoming post on her rework and possible changes that could be made to it does it's best to keep that in mind. I'm not even close to GM, I'm not even the highest-leveled Chromie on this sub by a long shot, I'm just someone super passionate about the hero who nerded out over the past few days and did some MATHS and shit.

Thus, the stated goals of this post:


-Make Chromie more fun to play for the people who enjoyed playing her prior to this or other reworks. From my general anecdotal experiences in various Twitch chats, it feels like most players including many former pros and GM players say that while the hero is stronger numerically, she's much less fun to play, and IMO her pick rate sitting at a fairly lackluster 11% in Storm League confirms that. She only has a 50% winrate, so it's also clear that she's not excelling even when played by those still enthusiastic about the hero or in situations that would be good for her to be drafted, as is the case with most niche picks. She's not the WORST hero in the game by a long margin, but if the dev comments on her 8-28 buff patch are any indication, it's clear that Blizzard's internal data probably has her struggling a bit too.
-Make her emphasis fully on spells rather than her current combination of spells and sand clone auto-attacks. She's a mage hero, and one with the longest range in the game. Nobody plays her to be a right-click bot, and yet right-clicks are a pretty big part of her damage - more than half her Q DPS if we're being exact here. This obviously isn't Whitemane rework levels of AA-focus, but it's still pretty high and if we look at other mage AA talents as any indication, it's obvious that people don't prefer or like those talents and prefer the focus for mages remain firmly on their spells. Yet because Chromie's AA gimmick is a baseline part of her kit, and not just an individual talent, obviously other parts of her kit were made deliberately weaker to compensate for that. I'd like to see that addressed, and think it would go a loooong way towards achieving stated goal number 1, which is to make her more fun to play.
-Buff her slightly in ways that aren't straight numerical changes. See my above point about why she could probably use some slight tweaking. I think throwing numbers at Chromie is exactly why her last rework (with Temporal Loop/Timely Surprise one-shot shenanigans) grew to be so problematic, and I don't want to see that become the case here and see this sub fill up with posts again about how she needs to be dumpstered. Frankly she's finally almost at a good place in the game and I think with some slight changes she could basically be almost perfect, or at least as perfect as she can be without pissing off people en masse.
-Fix her problematic level 1 and level 18 talent tiers. There are no real choices at 1 or 18, and I personally think this is a shame because if those tiers were fixed, the hero could actually have THREE separate, viable builds IMO - a Q build, a W build, and a generic "spellpower" build that doesn't hyperfocus on either ability but rather buff them both mildly.
-What these changes are NOT proposing are increasing her burst, range, or other factors that players typically associate with frustration when playing against her. I can't stress that enough. I think her current damage is fine for the most part, albeit a bit too reliant on Q pierce at 18 to do anything meaningful. I think Loop is a nice setup ability but the full one-shot potential behind it again, isn't realized until 18 and even then only on the squishiest heroes in the game. As I've said already, Chromie is MOSTLY fine and my goal isn't to make her OP, just improve her talent diversity on certain tiers and make her a bit more fun to play for people who liked playing her previously.

The numbers breakdown:

-Q = 122 damage per second, reliant on a line skillshot that can be blocked by PVE, structures, or other enemy heroes other than your intended target. 20 mana cost, 15 range. Q damage per second calculated assuming you land both the primary Q missile as well as the sand clone Q missile that does 40% damage.
-W, assuming all 3 drops land on a single-target = 43.71 damage per second. Unlikely that all 3 drops will hit, however has the benefit of being AOE. That said, even assuming a unicorn situation where all 5 members of the enemy team potato into all 3 hits of the ability it is still only a baseline 218.55 DPS...that's sad, IMO. Slightly less than double damage per second compared to hitting both Q missiles, a situation that is far more likely to occur, though obviously significantly more mana-friendly due to W's cooldown vs Q's cooldown. 65 mana cost, 13 range, but due to the nature of the vector can reach around 21 range (rough estimate). I wouldn't consider the max range that valuable given the drop delay - enemies will be able to predict the drop of the third hit and dodge it completely, making that range useless.
-AAs = 76.5 damage per second during Q setup period (basically casting a Q first to set up the sand clone), then 114.8 damage per second for every second thereafter, point and click, can't miss barring blinds or evade abilities/talents. No mana cost, 7.5 range.
So we can already see two things: number one, that Chromie's AAs are not an insignificant part of her damage, even assuming you are a god and can constantly land both the primary Q missile AND the secondary Q missile, and number two, that her W unless operating under basically impossible conditions is very lackluster damage-wise. This leads to a pretty boring playstyle where your Q feels like a clone setup for braindead free AA damage until level 18 when suddenly your power spikes off the charts, and your W feels like something you just use for waveclear, and MAYBE to pressure an enemy team in a chokepoint.
A "waveclear-only" ability isn't strictly a problem for a mage except that Chromie's has the unique advantage of getting completely dicked by long CC chains - unless someone is actually capable of moving you will only hit someone with 2 W hits (there's a small Venn diagram area where the hitboxes of two Ws overlap). This "Venn diagram" area is actually so small that you cannot fit two hero hitboxes into it, meaning you'll only get that particular value on a singular target, even if there are multiple people caught in something like a RoF/Mosh Pit. Other mages do not have this issue, not even Gul'dan due to the size and drop speed of his vector spell. Note that I use Corruption as the comparison here because not only are Corruption and Dragon's Breath both triple-drop circular vector spells, they also share an identical cooldown and identical damage on each hit (lmao). The original comparisons to new Dragon's Breath being "Sand Corruption" were not far off, even though Chromie mains were called hyperbolic for saying as such.

Fundamental problems with Chromie's rework:

-To put it simply, auto-attacks on sand clone are too strong and thus make the level 1 Q talent where you gain a third sand clone auto-attack too valuable to pass up. They also make Mobius Loop at 5 wholly unappealing because it does fuck-all for your sand clone autos, though Proper Greeting and Bronze Talons mathematically both have their strong suits and have a healthy competition with one another (tl;dr Talons is good if you have a target you want to hit who is unlikely to be affected by CC or your spells and the enemy has an easy fat target like tanks/Azmodan/Fenix that you can nail with Q to get the proc - so basically hypermobile heroes and heroes with spell shields who can pop them to as a response to Proper Greeting procs, OR in comps where you have literally 0 CC outside of your own Trap slow and Slowing Sands).
-Because the level 1 Q quest is so good, it basically makes taking Piercing Sands at 18 somewhat inevitable to get maximum value out of the triple Qs you can set up. Bear in mind, I think Chromie's Q hitting PVE was fundamentally a nerf and I don't think it was a good idea in retrospect. I get that the goal was to "increase counterplay/reduce frustration" by making it so that players could juke behind minion waves or their buildings and not get gibbed over walls and whatnot, but because of this change the hero is now very reliant on her AA gimmick to deal consistent damage AND you could argue that she honestly doesn't feel like a real hero until you get pierce at 18. Regardless, I understand that this change is probably here to stay and I think there are ways we can work around her jank power distribution while still keeping the PVE Q block in. (More on this in "Proposed Changes" below.)
-Building into W just feels like shit because of how lackluster the damage is. It's clear that her power pie was distributed based on the rare unicorn chance that she will hit all 3 Ws on a single target, but given the winrate and pickrate of W talents we can honestly see that this isn't a winning strategy, especially when Q gives you more consistent value (and probably would even if sand clone AAs were removed tbh). To clarify, W would have to hit at least 6 times (as in, any combination of players in any combination of hits that would equal 6) to match the DPS of just Chromie's primary Q missile...saying nothing of her sand clone AA damage and secondary Q missile damage. Obviously Chromie talenting into W doesn't mean she can't use Q, so I did the math on simply the bonus 3rd sand clone AA and tertiary Q missile, and landing each one is an increase of 67.66 DPS. W talents are only an increase of 32.14 DPS, though bear in mind this is for 3 hits on a single target only. Here's where it gets stupid: the third sand clone AA by itself is an increase of 32.8 DPS. This means that unless you are consistently hitting at least two people with W for multiple hits of the ability or you simply cannot stay in 7.5 range to AA* at any given time it is universally better to build into Q talent at 1 solely for the extra AA, even if you never land a single tertiary Q missile in your goddamned life. See where this is a problem?

The Proposed Changes (aka the meat of this post):

Suffice it to say, I think Dragon's Breath at this point needs a fundamental change to its design to not only be effective at what it is supposed to do, but also in general just to be fun to use. Its current design is a move that largely punishes potatoes or players stuck in a "no-win" situation where they either have to eat the second and third W hits or face greater threats like CC chains for trying to facetank it by not moving during the first hit. My proposed change is to simply turn Chromie's W into a single ability with 3 separate charges, keeping its current damage, radius, and drop speed, giving each charge an individual mana cost and allowing all charges to return at once similar to Junkrat Q/Zarya grenade. What this does by default is make W talents more appealing by allowing good Chromie players who can "read" their opponents correctly the option to build into that move and deal respectable damage, especially as an alternative to matchups where Q may not be a reliable source of damage (into summoners, Anub'arak, Nova/Samuro/Rexxar, etc). What this would NOT do is bring back Loop one-shots, because with a .75 drop delay the Looped target will only eat one charge of the damage same as they do now...they will have to be more careful on how they move immediately after Loop though to make sure Chromie doesn't read their movement and plop another in their path. I think this is a fair change, even if it comes with slight numerical nerfs to W to compensate. (I don't think she will need this though due to other proposed changes I have below.)
To follow to that, I think that the sand clone gimmick should either be scrapped, or if nothing else the AA component of it needs to be removed. I actually like the sand clone thematically and am fine with it mirroring Q - I think it would be neat if it could go further and also mimic her W, adding further dimension to Chromie's "prediction mage" theme. I get that two invisible Ws dropping anywhere would definitely be tilting AF for the enemy team though, so this change could either come with W returning to being visible or, as I stated earlier, simply keep the sand clone mirroring only Chromie's Q and nothing else.
What this change would aim to do is frankly tone down how stupidly effective her AAs are compared to her actual abilities. I can't think of a single person who originally picked up this hero to be an auto-bot; IMO there's Hanzo and Junkrat for that long-range/AA hybrid flavor and they were both designed around that purpose (Junkrat with splash AAs, Hanzo with AA-related talents/build). Nothing about Chromie's 2016 release hinted at "right-click guys for the same DPS as your spells", not even OG Bronze Talons which for the record I do think suffered from a lack of meaningful competitive options until Timely Surprise in 2018 and that's why it was picked all the time.
Regardless, I think Sand Blast should have 1-target pierce made baseline if sand clone autos are removed. I think if you remove clone autos the damage numbers will simply default to W being unilaterally the best build outside of playing for the very binary power spike at level 18 from Piercing Sands, which I don't think is super healthy for her design. Chromie's autos paired with clone autos were actually one of the few ways the hero could damage people standing behind a Zagara minion, and if you remove the strength of those she'll need some sort of extra power to compensate, IMO. That said, this is a change that might not wholly be necessary if other aspects of her kit are made better, such as the W change I proposed above. This could be a wait-and-see sort of change, I admit.
Alternately, if 2-target Q is too strong baseline, it could be an alternate reward to her level 1 quest, removing the tertiary missile altogether. Incidentally this would give her more power in the early game by completing the quest, while not completely dumpstering the 18 talent's viability, while also giving players the freedom to pick something else on 18 if they feel like 2-target Qs are good enough to pressure the enemy team. I think this is a pretty healthy change that makes her a little less hot-and-cold when it comes to damage dealing, especially when it comes to early game vs late game.
Her level 5 talent tier will need a bit more parity, especially if clone autos are removed. Bronze Talons' power budget currently factors in the extra autos from clone, including if you complete the level 1 Q quest - while I like the synergy between the two talents, I think if clone autos are removed Bronze Talons as a whole will need to be redesigned. I think the simplest change is to bake in a functionality that mirrors the strength of her old sand clone when this rework originally went live, which is that sand clone's Q damage is increased from 40% to 50%. This was originally nerfed in an attempt to increase parity between her level 1 talents, but failed miserably, and I think with the other changes I've proposed here the extra 10% clone damage could probably come back.
Mobius Loop in its current form is really bad, and even with a full mana refund or something added in will probably continue to be bad. While my proposed changes to W would make it get more value by default, I think we can do better by making the ability an active on a 60-90 second cooldown that returns all her W charges at once instead. This seems kind of strong and I'm open to feedback on this one, but I think without some bold changes to W and W talents that Q will still be the dominant build and this was just one thing I could think of to make W more appealing.
For her heroics, I think Slowing Sands could probably use the level 18 functionality made baseline to make it more appealing compared to Loop. I like Sands as an easy way to proc her current Greeting talent at 5, but since the straight nerfs that came with her latest rework that made it only a 5% slow baseline it just has really minimal use outside of Greeting procs, and you can rely on your Time Trap slow talent or allies for those procs. It could probably use some slight buffs. I honestly have no idea what to make the 18 upgrade if the spell armor reduction is added to the level 8 version. Suggestions more than welcome here.
Her survivability options on 11 are actually okay except for Here and There. This is where I actually make a pretty bold change for her baseline Q sand clone, which is actually that rather than leaving a clone where Chromie previously cast her last Q, sand clone is now an active that Chromie can choose to place anywhere within 7.5 radius of her, with say a 10-20 second cooldown. I think this is a bit of a "berf" in that it's probably a nerf to fairly aggressive/mobile Chromie players who are constantly moving and placing new Qs in very forward locations, but probably a buff to more strategic Chromies who want to aim their shots at the perfect angle to hit their intended target. The change is kind of playstyle-defining and I'm not 100% sure it's what she needs, but I also think this could not only serve as a way of making Here and There more appealing (by giving more control over where you teleport to), but also a decent workaround to Q being blocked by various things until level 18. This might serve to reduce reliance on her level 18 pierce talent as well, which I always welcome.
Fast Forward is in a similarly poor spot compared to the other 14 options. By 14 Chromie basically has zero mana tension, making half the talent effectively useless. With some simple MATHS we can see what sort of DPS increase Fast Forward is vs the other two:
-Fast Forward, assuming you always get the proc and ALWAYS hit your secondary Q missile from sand clone, turns Q from a 122 DPS move to an 282 DPS move. This however doesn't affect her W, so the overall total DPS is 282 from this talent under perfect conditions - basically spamming because the CDR is so fast, never moving, and always hitting Q WITH also hitting the secondary Q missile. Bear in mind that this talent does not proc from a long-range sand clone Q, meaning you must position in such a way that the primary missile will always travel 50% of its distance. Shifting Sands works similarly so I don't factor that into DPS contributions, though Quantum Overdrive does in fact get CDR from all sand clone hits, making its actual DPS higher than what I calculated in theory.
-Quantum Overdrive, assuming you always achieve the CDR from Sand Blasts for it (again, we're assuming perfect conditions for everything here), will be available every 24 seconds and is a flat 25% spellpower increase for 8 seconds - or basically, two Q casts and one W cast (we won't factor in Loop usage here for simplicity's sake). Factoring in the CD, this is a 54.1 DPS increase - not nearly as impressive, though worth noting that the upfront damage is much larger AND and as I stated above, you actually get CDR from every sand clone missile, meaning its value increases exponentially with the Q quest on level 1 as well as how good you are at landing multi-Q hits.
-Shifting Sands has math that is much harder to calculate due to its stacking increase, but because I love you all I did. Suffice it to say, assuming you do not let the stacking spellpower buff fall off, it is a 151 DPS increase on Q until it ramps up at 38.5 seconds (not directly, mind you, this is just on average, I wasn't calculating 10 individual DPS increases and pasting them here lol), then a 181 DPS increase for each second it remains fully stacked. This is actually less than Fast Forward, though you can also add in 58ish DPS for W hits (again, assuming all 3 hits on a single target only), making the total value of the talent 209 DPS until stacked, then 249 DPS after.
So this is still less than Fast Forward, right? So why the hell are people picking it, you might ask? Simply because at any point if you miss a Q, the entire value of Fast Forward is lost, whereas with Shifting Sands you retain the spellpower unless you whiff a second Q hit in that original 8-second window. Basically, you have to land 1 Q every 8 seconds to get value out of Shifting Sands. Fast Forward, if you ever don't proc it, you don't have a level 14 talent during that and the window between your next Q.
(That said, doing this math actually made me realize that Fast Forward might be better than I think it is and I might give it a try in my next match, hehe.)
To be honest, all Fast Forward might need to be competitive is for the CDR to occur even if a secondary or tertiary Q missile hits, rather than requiring it to be the primary one. Since Fast Forward only buffs Q and not W, I think this is a fair buff that would reward consistently good aim with more sustained damage relative to Q, while still leaving Shifting Sands the favorite for a more forgiving slow spellpower increase and Quantum Overdrive for Loop/burst shenanigans.
As a final point, while I think that a lot of my proposed baseline changes to the hero would by default make Piercing Sands mildly less appealing at 18, I'm still not sure what to do to completely increase her talent diversity on this tier, especially because her ulti upgrades are frankly kind of lackluster. This is an area where I sort of ran out of steam brainstorming, to be completely honest with you. I actually think both of her ultis are really boring baseline and couldn't come up with interesting 18 upgrades for either. Lend me your brains on this one, HotS subreddit! What would you do to make Chromie's Piercing Sands talent less appealing while making her ulti upgrades more appealing? I'd love to see what we can all come up with!


In Closing:

These changes, whether implemented as a whole or by their parts in certain areas, would IMO serve to give the hero three viable build paths:
-1st build path, "Q path": Q talent at 1 for second pierce target, newly-designed Bronze Talons at 5 for the extra clone Q damage, Here and There at 11 for mobility shenanigans thanks to being able to manually place your clone target in advantageous locations, Fast Forward at 14 to put a further emphasis on landing good Qs and edging out W as a big part of your damage pie, and Piercing Sands at 18 for obvious reasons.
-2nd build path, "W path": W talent at 1, Mobius Loop at 5, any survivability option at 11, Quantum Overdrive at 14 to take advantage of the new Mobius Loop W charge reset, Piercing Sands at 18 could still be appealing with this build but I also think Blessing of the Bronze or Temporal Loop upgrade depending on your ulti choice could be good here.
And a final "generic spellpower path" that doesn't build strictly into improving Q or W separately and would instead opt to modestly increase the damage of both, with perhaps less binary gains than building fully into one spell: which would feature Timewalker's Pursuit at 1, Proper Greeting at 5, any survivability option at 11, Shifting Sands at 14 (though I think Quantum could work here too), and maybe Q pierce or Blessing at 18.
While I appreciate anyone who has read this far, for those who don't have the fortitude here is a simple tl;dr:
-W is no longer 3 vectored hits that drop at the same time but rather 3 circular AOEs that can be dropped individually but all return on the same cooldown similar to Junk Q/Zarya Q. If this is OP, reduce the size of the AOE so opponents have greater windows to dodge, or (possibly) make the landing point visible again (less a fan of this though tbh).
-sand clone autos removed to put more damage back into her spells and less into boring right-click talents/builds (her right-click damage is about 2/3rds the DPS of Q!). Her current design with sand clone AAs means that the level 1 Q quest that adds an extra sand clone is dramatically more value than the other two quests simply for the extra AA damage, which is a bongos DPS increase in comparison. Rather than gut the entire sand clone thematic, which I think is cool, I think simply removing the AAs would do loads for her talent diversity.
-manual sand clone placement on a modest cooldown to work around the newly-implemented Q PVE block. An alternate solution is to change her level 1 Q quest from a third sand clone to a singular pierce upon completion, allowing her once the quest is completed to have Q hit two targets for each missile instead of just 1. Either way if sand clone placement is made manual I think the level 1 Q quest will have to be changed, because otherwise manually placing two clones would probably make her a bit too "busy", and I don't want her to be butt-blastingly difficult to play for anyone who isn't a main. I think both manual Q placement and changing the Q quest at 1 to reward one-unit pierce would be fine, without sending her balance out of control, but obviously I can't say for sure.
-Some talent retooling and rebalancing to promote better diversity on certain tiers (namely 1, 14 and 18). I could use some help on brainstorming better ult upgrades at 18 than what she currently has.
-NO increases to damage or range except incidental increases from things like easier Q secondary missile hits or more control over W landing points. These would be offset by the removal of sand clone autos, as well as less reliance on Q pierce talent at 18, making her power curve less exponential.
-no changes to Time Trap, which I think after the rework is a beautifully-designed ability as-is and the talent tier representing it (level 2) is one of the most balanced talent tiers we actually have in the entire Heroes of the Storm game.
If you made it through all this without rage-quitting over the mere mention of Chromie, I appreciate your time, and am looking forward to having some discussions here. Are these changes too much? What do you think the hero needs to become a bit more fun to play, while not dramatically increasing her power level or the frustration factor that other people have playing against her? How would you improve her talent diversity with her current design? I look forward to seeing what everyone has to say!
submitted by Thundermelons to heroesofthestorm [link] [comments]

Eco Update 8.2 released!

Eco Update 8.2 released!
Vivox Proximity voice chat
https://preview.redd.it/abyc6obsea531.png?width=948&format=png&auto=webp&s=9ff2290b8e108503dac940c7691fd8e78c9320b3
We added Vivox proximity voice chat to the game. Now you can talk with your fellow citizens about the latest news, in town debates or just barter with them directly. The chat is based on proximity, so you’ll only hear people that are near to you. Of course, you can also disable the voice chat completely or mute specific players. With that, we also introduced a new face animation for people talking.

Reworked controls for vehicles
https://preview.redd.it/sycfc4htea531.png?width=1760&format=png&auto=webp&s=5f746fa35b54881d162855b199fadfb71ee8b274
On popular request we have improved and redesigned the controls for the excavators and skid steers and made sure they are explained understandably. The excavator got a new UI toolbar, you can look around freely in both skidsteer and excavator now, the skidsteer tool is now activated by default when you mount it and we changed how the general controls work. They also should work much better than before for mining purposes, though they still need some further polish.

Performance
Demo video https://drive.google.com/file/d/1EhzRYzZvCyR5GJHY9CGsvesuh8TuSiA7/view

Being well aware of the performance problems we have done a lot of work to improve the matter. Starting with this update you should see highly increased performance in chunkloading, especially for faster computers, so driving with a truck should no longer make you fall through the world. We also fixed several potential causes for memory leaks and performance should no longer degrade as much over time as it did in the prior version. We also improved performance when loading the minimap, claiming land and closing the map while it is still loading. We still have quite a way to go, which we’ll do in the next update 8.3 and all the updates thereafter.

Improvements
https://preview.redd.it/gybe8nsuea531.png?width=2560&format=png&auto=webp&s=1c2f9f677af9dd7eb0bca958ee86a30616ed2586
  • Added command “/addimpacthours ” to control meteor impact time after the world was started, both positive and negative values are possible.
  • Added explaining tooltips to graphics settings.
  • Added a shortcut for starting a new world.
  • The configuration option “MeteorImpactDays” now changes the remaining time for the meteor to impact even after world creation.
  • Improved buy / sell notifications to reduce confusal.
  • Removed the “where item is” condition for “Drop Garbage” due to being irrelevant and potentially causing crashes.
  • Added a few facial expression emotions, like /smile.
  • Configuration files are now no longer overwritten, instead a template config file is delivered that contains all the current existing config variables.
    • WARNING: This could lead to steam removing existing configuration files once, please backup your configuration files!
  • Increased the range you can shoot animals.
  • Improved the error message that shows when the account is temporarily blocked due to too many login attempts, disabled or not eligible to play Eco.
  • The mining tutorial can now be completed by mining either Sandstone, Limestone, Shale or Granite.
  • The food tutorial now checks for nearby food and adapts to the food sources available in the area of the player.
  • Added a hit memory for pickaxes, they now remember the last 5 hitted blocks to track mining progress on those.
  • Local save games are now sorted in descending order from the most recently to the least recently played.
  • Added an error message when trying to generate a world with invalid dimensions.
  • Campfires and Workbenches can now be crafted at a workbench to avoid a potential progression lock.
  • Otters now provide a carcass instead of meat.
  • Improved IP validation for direct connect.
  • Lavish talents now apply to crafting projects immediately after selecting, it is no longer needed to remove and restart the crafting projects.
  • Eco now automatically selects which server binary to use depending on world size to prevent out of memory issues when loading large local worlds.
  • Holding the start camp will now show the deed overlay to give new players more information on where a good, unused location would be.
  • Filters set in the minimap will now save and be displayed when the minimap is reopened.
  • The configuration option “DisplayAdminCommands” now has several levels:
    • None: No admin command logging or display in the chat. (Same as “false”)
    • LogFile: Logging admin commands to a file.
    • LogFileAndNotifyAdmins: Logging admin commands to a file and notify admins in the chat.
    • LogFileAndNotifyEveryone: Logging admin commands to a file and display them to everyone in the chat. (Same as “true”)
  • The configuration option “MaxRepFromOnPerson” is now correctly called “MaxRepFromOnePerson”.
  • Property claims can now be used as a backing item in the mint.
  • You can now specify a bank account into which the minted funds should go.
  • Fish traps now must (and can!) be placed underwater to function.
  • Choosing a skill will now show a warning that the skill can not be refunded after it has been chosen.
  • The bed in the starter camp can now be used to sleep.
  • Increased spawn rates of bisons and most desert plants.
  • Removed the display of no longer available species due to the removal of the wetlands.
  • The configuration option “RequireAuthentication” has been removed as it was intended for debugging and caused steam players to be displayed as long hashes.
  • Alt-Enter switching to fullscreen now restores the previously used fullscreen mode.
  • Exclusive fullscreen mode now constrains the mouse to the game window.
  • Improved avatar walk animation while moving slowly.
  • Improved avatar moving and tool blending in general.
  • Vehicles will now display “Drive” instead of “Use” as action.
  • Ramps are now carryable items and have a weight.
  • Ramps can now be placed underwater.
  • Ramps are now picked up as a whole again by using a hammer or a shovel (for dirt roads only).
    • This fixed several issues with laws regarding roads and ramps as well as a balance issue (crafting ramps, placing and digging up roads from them was cheaper than producing roads).

Bugs fixed
https://preview.redd.it/9gzip9pvea531.jpg?width=1916&format=pjpg&auto=webp&s=5d3bf92ccbcc5ac0147f6bb27bd3f0318aca3239
  • Fixed a crash related to the chat.
  • Fixed tree parts loosing their targetability and becoming unchoppable.
  • Fixed an issue that caused graphs in the web interface to be incorrect.
  • Fixed several issues with stockpiles that allowed duplication of items.
  • Fixed bank and registrar not having room requirements.
  • Fixed an issue with the object filter when left clicking a stockpile with a pickaxe.
  • Fixed an issue with authentication on objects when trying to move items via a tool instead of using the GUI.
  • Fixed an issue that caused the player to not be able to pick up items with left click while holding a hammer.
  • Fixed a crash that could occur when editing the store list.
  • Fixed line breaks not showing in law descriptions.
  • Fixed an issue that prevented to propose a law when “redefine districts” was selected and then deselected.
  • Fixed an issue that caused item icons in contracts to not show when not using english as game language.
  • Fixed an issue that caused white sparkles to appear.
  • Fixed an issue that allowed the player to see distant terrain through unloaded chunks.
  • Fixed an issue that caused the crane to be not synchronized between players in multiplayer.
  • Fixed an issue that could cause a redirect to a non existing page after proposing a law.
  • Fixed an issue with harvest contracts that caused the deposit marker to be missing.
  • Fixed an issue that caused the chosen currency in world objects to reset to the world's default currency.
  • Fixed an issue that caused miners to only consume calories when the block was destroyed. Now they consume calories on every hit. This also applies to the durability of pickaxes.
  • Fixed an issue that caused the excavator to be unable to move when re-fueled while driving.
  • Fixed a rare issue that could cause the house value tooltip to show no contents.
  • Fixed an issue with bad looking shadows.
  • Fixed several server crashes that could occur due to concurrency.
  • Fixed the “Focused Work Flow: Milling” talent.
  • Fixed a crash that could occur when two people try to move the same item at the same time.
  • Fixed an issue that caused certain talents to not affect certain recipes they should affect.
  • Fixed an issue that caused tall grass to not be removed when digging with an excavator.
  • Fixed an issue that caused the ping to be displayed as infinite or a negative number.
  • Fixed an issue that caused the player to be able to accept more than one of the same repeatable contract at once.
  • Fixed an issue that caused the authorisation dropdown being unusable after unclaiming and reclaiming a property.
  • Fixed an issue that caused all servers to have the mods of one server when multiple servers are hosted on the same machine and all are started at the same time.
  • Fixed an issue that caused the mouse to no longer be usable when pressing “ESC” while the language selection dropdown is opened.
  • Fixed an issue that prevented to add multiple clauses to a law when the server language was not set to english.
  • Fixed an issue with worlds that contained non-english characters in their name.
  • Fixed a crash that could occur when the client login failed.
  • Fixed an issue with the Lavish and Frugal talents, they now will apply to tables that have the most recipes requiring the talents skill
  • Fixed an issue with Lavish talents, they now correctly reduce the resources needed to craft.
  • Fixed an rounding error that occured for some recipes.
  • Fixed an issue with the display of the world objective when it was too long.
  • Fixed an issue with text on skill bars, they now will always take one line.
  • Fixed an issue with a missing sound when hitting a mineable block.
  • Fixed an issue with flickering blocks during blocks which can’t be removed in one hit.
  • Fixed an issue where tools were not correctly displayed in third person mode, they also will now display immediately after switching to third person mode.
  • Fixed an issue that caused players to get stuck inside trees when the tree loaded after the player already stood on its place.
  • Fixed an issue with switching to windowed mode, resolution settings are now correctly applied.
  • Fixed several issues that allowed to take more items from a distribution station than allowed or to take items from it despite the age requirement for the player account was not met.
  • Fixed an issue that caused the player to stay in record mode until the game was restarted when /record was used while in fly mode.
  • Fixed an issue with the field of view of the meteor tutorial video when replaying it.
  • Fixed an issue that could cause the currency dropdown lists to no longer be synchronized with the available currencies.
  • Fixed an issue that could cause rooms to no longer be considered room when adding or removing objects nearby.
  • Fixed a rare crash related to world objects consuming liquid.
  • Fixed an issue with shift-scrolling on Mac OS.
  • Fixed rubble playing Portal 2.
  • Fixed an issue that caused trees to vanish while in fast-forward mode or sleeping.
  • Fixed screen settings not always applying during startup.
  • Fixed an issue that caused inserted fuel to go to the storage instead of the fuel tab for some vehicles.
  • Fixed an issue with UI scale that caused crafting numbers in recipes to be offset and therefore unreadable.
  • Fixed an issue with corrupted configs that caused the camera to be unable to move.
  • Fixed an issue that caused the player to teleport up a bit when digging and placing dirt.
  • Fixed an issue with the house value calculation when adding or removing rooms.
  • Fix an issue that allowed ramps to be placed without checking occupancy.
  • Fixed an issue that caused the world to convert to a new format even though there is no new format.
  • Fixed an issue that could cause the world to corrupt when commands like /level were used.
  • Fixed an issue that caused combustion generators to produce sewage when not operating.
  • Fixed an issue with excavators that could cause them to behave like a ragdoll.
  • Fixed several issues with water pipes, causing incorrect flow.
  • Fixed an issue that caused the wrong currencies to show for clients in an exchange.
  • Fixed an issue that caused new old growth redwood trees to appear.
  • Fixed an issue with placing and removing blocks underwater.
  • Fixed an issue with a talent in the self improvement skill that didn’t grant as much increased carry weight as intended.
  • Fixed an issue with the scrollbar in the skills window.
  • Fixed several issues with localization, especially missing strings.
  • Fixed an issue that caused the species dropdown to not function correctly on servers using a different language than english.
  • Fixed an issue that caused the water filter to work and generate compost permanently despite no linked sewage generating objective was actually active.
  • Fixed an issue that could cause garbage bags to not convert into garbage blocks.
  • Fixed an issue with using shortcuts to move items that lead to permissions not being respected in the distribution station and contract storages.
  • Fixed an issue that caused the sweeping hands talent to also apply to vehicles. (We might introduce a specific talent for vehicles later on!)
  • Fixed an issue that could cause the minimap to not show, instead only the filters were displayed.
  • Fixed an issue with laws that could cause clients to crash and being unable to reconnect to the server.
  • Fixed an issue that caused the information about what will be pickuped when targeting a stockpile to not be available when holding a tool in your hand.
  • Fixed an issue that cause the player to be put into a not fully generated map when he pressed the tab button before world generation was completed.
  • Fixed several minor UI issues.
submitted by SLG-Dennis to EcoGlobalSurvival [link] [comments]

Fisher App Review 2015 - Is Fisher App SCAM Or LEGIT? Binary Options Trading Signals System. Fisher Method By Jacob Clark Review

Fisher App Review 2015 - FISHER APP?? Discover the Truth about the Fisher Method in this Fisher App review! So Exactly what is Fisher App Software all about? Does Fisher App Actually Work? Is Fisher App Software application scam or does it really work?
To discover answers to these concerns continue reading my in depth and honest Fisher App Review below.
Fisher App Description:
Name: Fisher App
Niche: Binary Option Trading Signals.
The Fisher App Is A Custom High Quality App Built From Scratch! The Fisher APP is 100% developed in house. Its based on very solid trading indicators and designed by a top UX designer. The Fisher Method is not new at all. Universities around the world have been using this statistical formula for a long time. Why haven't private traders used this formula to their advantage? Because its very complicated to calculate in real time while trading. That's why Jacob has decided to create this brilliant formula called the Fisher App!
Official Site: Get Full Access The The Fisher App!! CLICK HERE NOW!!!
What is Fisher App?
Fisher App is basically a binary options trading software application that is created to help traders win and predict the marketplace trends with binary options. The software also provides analyses of the market conditions so that traders can understand what should be your next step. It provides different secret methods that ultimately helps. traders without using any complex trading indicators or follow charts.
Fisher App Binary Options Trading Method
Base the Fisher App trading method. After you see it working, you can start to execute your technique with regular sized lots. This approach will certainly settle over time. Every Forex binary options trader should select an account type that is in accordance with their requirements and expectations. A larger account does not suggest a bigger revenue potential so it is a fantastic concept to begin small and slowly add to your account as your returns increase based on the trading selections you make.
Binary Options Trading
To assist you trade binary options effectively, it is necessary to have an understanding behind the fundamentals of Binary Options Trading. Currency Trading, or foreign exchange, is based on the viewed value of 2 currencies pairs to one another, and is affected by the political stability of the country, inflation and interest rates among other things. Keep this in mind as you trade and find out more about binary options to optimize your learning experience.
What Can You Expect From The Fisher App?
Simple to understand video training explaining the Fisher Method and how to profit with it
Personal 1 on 1 Support
Chat directly and 1 on 1 with trading experts.
Private Community
Watch the live results all verified by an independent 3rd party
How long before I will see profits?
It depends! But as you will see on the membership area page it can go very quickly! On that page Jacob sets up an account live in front of your eyes and Jacob even mange to catch 2 profitable trades, all within about 8 minutes!
Fisher App Summary
In summary, there are some evident concepts that have been checked in time, as well as some newer methods. that you might not have considered. Hopefully, as long as you follow exactly what we suggest in this article you can either get going with trading with Fisher App or improve on what you have already done.
Meet Jacob, check out the free presentation to see what everybody in the financial world is raving about: As a Professor or Statistics and honorary Professor of Mathematics Jacob has over 100 published research articles. All these papers are related to statical calculus and algorithms. Jacob not only teach statistics, but have used it to earn over $5M trading Binary Options over the last 3 years. Now the Fisher APP™ is finally available to the public.
Click Here To Claim Your Fisher App LIFETIME User License!!
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Tags: Fisher App app, Fisher App information, Fisher App url, Fisher App website, Fisher App youtube video, Fisher App trading software, get Fisher App, article about Fisher App, Fisher App computer program, Fisher App the truth, Fisher App support, Fisher App support email address, Fisher App help desk, similar than Fisher App, better than Fisher App, Fisher App contact, Fisher App demo, Fisher App video tutorial, how does Fisher App work, is Fisher App the best online is Fisher App a scam, does Fisher App really work, does Fisher App actually work, Fisher App members area, Fisher App login page, Fisher App verification, Fisher App software reviews, Fisher App no fake review, Fisher App Live Broadcast, is Fisher App real, Fisher App forex trading, Fisher App binary options trading, Fisher App automated app, the Fisher App review, Fisher App signals, Fisher App mac os x, Fisher App broker sign up, Fisher App free download, reviews of Fisher App, Fisher App bonus, Fisher App honest review, Fisher App 2015, is Fisher App worth the risk, Fisher App pc desktop, Fisher App free trial, Fisher App testimonial, Fisher App scam watch dog, Fisher App warrior forum, Fisher App web version, Fisher App open a account, Fisher App laptop, Fisher App revised Method 2015, Fisher App Unbiased review, is Fisher App al hype?, Fisher App discount, Fisher App binary option watch dog review, Fisher App youtube, seriously will Fisher App work, Fisher App facebook, Fisher App activation code, Fisher App 2015 Working, Fisher App twitter, Fisher App currency trading, Fisher App real person review, Fisher App example trade, will Fisher App work on mobile phone, Completely New Fisher App, new Fisher App, Fisher App webinar, Fisher App webinar replay, Fisher App anybody using this, Fisher App real or fake, is Fisher App live trades real, Fisher App honest reviews, Fisher App is it a scam, Fisher App download software, Fisher App software download, Fisher App forum, Fisher App signals, Fisher App download page, Fisher App software demo somebody using it, Fisher App binary software, Fisher App binary options review, Fisher App reviews, Fisher App binary today, Fisher App pro review, Fisher App windows 7, Fisher App windows 8 and windows XP, Fisher App price, is Fisher App a scam or not,will Fisher App help me, real truth about Fisher App, Fisher App System, Fisher App inside members page, how to download Fisher App, how to access Fisher App, Fisher App Robot, how to use Fisher App, how to trade with Fisher App, Fisher App NEWS Update and details, Fisher App today, Fisher App feedback, Fisher App real user review, Fisher App customer reviews, Fisher App consumer review, Fisher App Review 2015, insider john Fisher App review, george s Fisher App review, Fisher App doesn't work, is Fisher App another scam or legit, Fisher App refund, Activate Fisher App, review of Fisher App, Fisher App By Jacob H Clark Review, Fisher App test, Fisher App explanation, what is Fisher App, Fisher App news, new version of Fisher App, Fisher App fan Page, Fisher App breaking news, Fisher App Register, Fisher App sign up, Fisher App broker sign up, should i use Fisher App, Fisher App yes or no, do i need trading experience, Fisher App create account, Fisher App instructions, Fisher Method By Jacob Clark Review,Fisher app By Jacob Clark Review, fishermethod.com,fishermethod.com review,fishermethod.com reviews, Fisher App Secret method, Join Fisher App, Fisher App ea trading app, Fisher App limited time, Fisher App pros and cons, Fisher App bad reviews, Fisher App negative and positive review, Fisher App Author, Fisher App creator, who made Fisher App, what is the Fisher App, Fisher App real review, Fisher App broker, Fisher App sign up broker, Fisher App sign up broker review, Fisher App fund broker, Fisher App how to fund broker,Fisher App deposit into broker, how does Fisher App trade, Fisher App strategy, Fisher App password reset, Fisher App beta tester, Fisher App comparison, Fisher App questions and answers, Fisher App results, Fisher App winning and losing trades, Fisher App overview, Fisher App training, how to setup Fisher App, start trading with Fisher App, Fisher App proof, Fisher App the truth, Get Fisher App, Fisher App Review
Start Making Money With The Fisher Method Today!
Remember, not only will it get you insight in the process of one of the best traders in the world and COPY HIS TRADES FOR FREE, but it will also give you the momentum you desperately need to achieve your freedom.
This is a Very Special Limited Time Opportunity
So Don't Miss Out!
Get full access to the New Fisher App!
Click Here To Download Fisher App Right NOW!
submitted by VaughnRiche to VaughnRiche [link] [comments]

Price Action: binary options strategy  candlestick ... OptionFigures Review - First Binary Options Calculator and Trading Tool Binary options Money Management calculator 03 Binary Options Trading Income Secrets Binary Options Trading Calculator - Instructions Binary Options trading Strategy Drip Feed Up down 90 ... Axcel's Binary Options Millionaire Calculator - YouTube Crowd1 Calculator Binary Bonus aug 2019 - YouTube

Binary Options are the most popular trading instrument at UniverseMarkets platform. It is by far the easiest tool for trading, especially for beginners. You can trade very easily, in just three steps. You choose the asset you want to trade, you enter the amount that you want to invest and you choose whether the price of the asset will be above or below at the time of expiry. In case you choose ... Our network of specialist law firms is 100% operational and worldwide. They know how to refund your money. If you got hurt by one of those scammers, please contact us with the form urgently, we have a short period of time to get the money back. Binary Scam- It’s time to recover the money you lost! We know how the scammers are operating, all their tricks. Our network of specialist law firms ... Binary options refund. You will get $340 ($170+$170) We now provide the Binary option managed account service for clients :. I then contacted a trade lawyer, who. We showed you the best companies to trade with which are tested by us with real money May 24, 2020 · Binary options trading strategy that made me over 150% annual return a good binary options trading strategy is naturally one that ... Binary Option Calculator, work from home airline reservations, het huidige geldsysteem mag blijven, maar het moet (iets) beter, harsh padia options trading . Read Review. Hi I started with Binary trading. Recent comment author. 260. RachellMilton. 2. The Binary Option Robot Will Predict the Price Movement. Your robot will assess a wide-range of factors, and then make a prediction on how the ... To get access to the latest version of trade calculator is easy, you should know software has been upgraded and cost $600 only, Now this comes with a guarantee of money refund if the software doesn't suits you. Our refund policy takes 3days and money will be sent to you the same way you made payment to us. When you make payment you will send me your personal email address or DROPBOX were I ... BeGambleAware also provides links to an online quiz to assess a potential gambling problem and an online gambling calculator to see how much you can really spend. Please remember at all times that trading binary options can be an exciting activity, but we have a moral duty to remind you of the risks you may run. Options trading can become a real addiction, as can any other activity pushed to ... Binary Options Martingale Calculator. If you want to use the binary grail indicator by Martingale strategy, be sure to use the Martingale calculator. You can win 100% by Martingale. In order for trade to be successful. you need to do a maximum of 4 times in Martingale. no more Martingale is required. Martingale will have won 4 times before. For ...

[index] [18118] [6198] [25166] [3174] [12461] [16764] [24968] [23355] [7830] [9929]

Price Action: binary options strategy candlestick ...

“Crowd1 creates the power of the crowd to enable residual income for millions of people.” Earn up to 36% direct + more with the Bonuses. In the calculator yo... Chart of that video: https://www.instagram.com/p/ByzVLUppppF//?hl=en or send me an email with subject "Chart 11" at [email protected] "Binary options a... New Video strategy alert. Video Released on 10th march 2019. check and watch here https://www.youtube.com/watch?v=UYXcmN1kF1E&feature=youtu.be Best Binary Op... This video demonstrates the use of Axcel's Binary Options Millionaire Calculator. Given several frame conditions the Excel file can provide a money managemen... Recommended trading platforms: https://visit.company/binary https://visit.company/ayrex Instructions about how to use binary options trading calculator with ... Binary options Money Management calculator - Binary Options Trading Income Secrets Binary Options money management and binary options trading income secrets revealed. How to use the first rule of ... I´m trading binary options for about 2 years now, first without any success, but in the past years I started to trade binary options successfully. check out the best Trading automation for binary ...

http://binary-optiontrade.pioharbinexhornha.tk